Marvin Preuss
1d4ae27878
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continuous-integration/drone/push Build is passing
82 lines
1.4 KiB
Go
82 lines
1.4 KiB
Go
package log
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import (
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"bytes"
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"errors"
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"strings"
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)
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// ErrInvalidLevel is returned if the severity level is invalid.
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var ErrInvalidLevel = errors.New("invalid level")
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// Level of severity.
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type Level int
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// Log levels.
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const (
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InvalidLevel Level = iota - 1
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DebugLevel
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InfoLevel
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WarnLevel
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ErrorLevel
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FatalLevel
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)
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var levelNames = [...]string{
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DebugLevel: "debug",
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InfoLevel: "info",
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WarnLevel: "warn",
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ErrorLevel: "error",
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FatalLevel: "fatal",
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}
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var levelStrings = map[string]Level{
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"debug": DebugLevel,
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"info": InfoLevel,
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"warn": WarnLevel,
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"warning": WarnLevel,
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"error": ErrorLevel,
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"fatal": FatalLevel,
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}
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// String implementation.
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func (l Level) String() string {
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return levelNames[l]
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}
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// MarshalJSON implementation.
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func (l Level) MarshalJSON() ([]byte, error) {
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return []byte(`"` + l.String() + `"`), nil
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}
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// UnmarshalJSON implementation.
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func (l *Level) UnmarshalJSON(b []byte) error {
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v, err := ParseLevel(string(bytes.Trim(b, `"`)))
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if err != nil {
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return err
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}
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*l = v
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return nil
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}
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// ParseLevel parses level string.
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func ParseLevel(s string) (Level, error) {
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l, ok := levelStrings[strings.ToLower(s)]
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if !ok {
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return InvalidLevel, ErrInvalidLevel
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}
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return l, nil
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}
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// MustParseLevel parses level string or panics.
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func MustParseLevel(s string) Level {
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l, err := ParseLevel(s)
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if err != nil {
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panic("invalid log level")
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}
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return l
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}
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