Marvin Preuss
1d4ae27878
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108 lines
2.9 KiB
Go
108 lines
2.9 KiB
Go
// +build windows
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// Copyright 2013, Örjan Persson. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package logging
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import (
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"bytes"
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"io"
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"log"
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"syscall"
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)
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var (
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kernel32DLL = syscall.NewLazyDLL("kernel32.dll")
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setConsoleTextAttributeProc = kernel32DLL.NewProc("SetConsoleTextAttribute")
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)
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// Character attributes
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// Note:
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// -- The attributes are combined to produce various colors (e.g., Blue + Green will create Cyan).
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// Clearing all foreground or background colors results in black; setting all creates white.
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms682088(v=vs.85).aspx#_win32_character_attributes.
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const (
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fgBlack = 0x0000
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fgBlue = 0x0001
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fgGreen = 0x0002
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fgCyan = 0x0003
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fgRed = 0x0004
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fgMagenta = 0x0005
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fgYellow = 0x0006
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fgWhite = 0x0007
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fgIntensity = 0x0008
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fgMask = 0x000F
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)
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var (
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colors = []uint16{
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INFO: fgWhite,
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CRITICAL: fgMagenta,
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ERROR: fgRed,
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WARNING: fgYellow,
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NOTICE: fgGreen,
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DEBUG: fgCyan,
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}
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boldcolors = []uint16{
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INFO: fgWhite | fgIntensity,
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CRITICAL: fgMagenta | fgIntensity,
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ERROR: fgRed | fgIntensity,
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WARNING: fgYellow | fgIntensity,
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NOTICE: fgGreen | fgIntensity,
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DEBUG: fgCyan | fgIntensity,
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}
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)
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type file interface {
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Fd() uintptr
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}
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// LogBackend utilizes the standard log module.
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type LogBackend struct {
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Logger *log.Logger
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Color bool
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// f is set to a non-nil value if the underlying writer which logs writes to
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// implements the file interface. This makes us able to colorise the output.
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f file
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}
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// NewLogBackend creates a new LogBackend.
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func NewLogBackend(out io.Writer, prefix string, flag int) *LogBackend {
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b := &LogBackend{Logger: log.New(out, prefix, flag)}
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// Unfortunately, the API used only takes an io.Writer where the Windows API
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// need the actual fd to change colors.
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if f, ok := out.(file); ok {
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b.f = f
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}
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return b
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}
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func (b *LogBackend) Log(level Level, calldepth int, rec *Record) error {
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if b.Color && b.f != nil {
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buf := &bytes.Buffer{}
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setConsoleTextAttribute(b.f, colors[level])
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buf.Write([]byte(rec.Formatted(calldepth + 1)))
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err := b.Logger.Output(calldepth+2, buf.String())
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setConsoleTextAttribute(b.f, fgWhite)
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return err
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}
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return b.Logger.Output(calldepth+2, rec.Formatted(calldepth+1))
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}
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// setConsoleTextAttribute sets the attributes of characters written to the
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// console screen buffer by the WriteFile or WriteConsole function.
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// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686047(v=vs.85).aspx.
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func setConsoleTextAttribute(f file, attribute uint16) bool {
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ok, _, _ := setConsoleTextAttributeProc.Call(f.Fd(), uintptr(attribute), 0)
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return ok != 0
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}
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func doFmtVerbLevelColor(layout string, level Level, output io.Writer) {
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// TODO not supported on Windows since the io.Writer here is actually a
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// bytes.Buffer.
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}
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