Marvin Preuss
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githooks | ||
vendor | ||
.drone.yml | ||
.gitignore | ||
.goreleaser.yml | ||
example_test.go | ||
go.mod | ||
go.sum | ||
LICENSE | ||
Makefile | ||
README.gif | ||
README.md | ||
tools.go | ||
workgroups_test.go | ||
workgroups.go |
workgroups
Package workgroups is a little helper for creating workers with the help of sync.Errgroup.
Variables
ErrInWorker is an error that gets returned if there is a error in the work function.
var ErrInWorker = errors.New("received error in worker")
Types
type Dispatcher
type Dispatcher struct { ... }
Dispatcher carries the job queue, the errgroup and the number of workers to start.
func (*Dispatcher) Append
func (d *Dispatcher) Append(job Job)
Append adds a job to the work queue.
func (*Dispatcher) Close
func (d *Dispatcher) Close()
Close closes the queue channel.
func (*Dispatcher) Start
func (d *Dispatcher) Start()
Start starts the configured number of workers and waits for jobs.
func (*Dispatcher) Wait
func (d *Dispatcher) Wait() error
type Job
type Job struct { ... }
Job carries a job with everything it needs. I know know that contexts shouldnt be stored in a struct. Here is an exception, because its a short living object. The context is only used as argument for the Work function. Please use the NewJob function to get around this context in struct shenanigans.
type Work
type Work func(ctx context.Context) error
Work is a type that defines worker work.
Examples
package main
import (
"context"
"fmt"
"go.xsfx.dev/workgroups"
"log"
"runtime"
)
func main() {
d, ctx := workgroups.NewDispatcher(
context.Background(),
runtime.GOMAXPROCS(0), // This starts as much worker as maximal processes are allowed for go.
)
work := func(ctx context.Context) error {
// Check if context already expired.
// Return if its the case, else just go forward.
select {
case <-ctx.Done():
return fmt.Errorf("got error from context: %w", ctx.Err())
default:
}
// Some wannebe work... printing something.
fmt.Print("hello world from work")
return nil
}
// Starting up the workers.
d.Start()
// Feeding the workers some work.
d.Append(workgroups.NewJob(ctx, work))
// Closing the channel for work.
d.Close()
// Waiting to finnish everything.
if err := d.Wait(); err != nil {
log.Fatal(err)
}
}
Output:
hello world from work