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mirror of https://git.zx2c4.com/wireguard-go synced 2024-11-15 01:05:15 +01:00
wireguard-go/device/pools.go
Jordan Whited 3bb8fec7e4 conn, device, tun: implement vectorized I/O plumbing
Accept packet vectors for reading and writing in the tun.Device and
conn.Bind interfaces, so that the internal plumbing between these
interfaces now passes a vector of packets. Vectors move untouched
between these interfaces, i.e. if 128 packets are received from
conn.Bind.Read(), 128 packets are passed to tun.Device.Write(). There is
no internal buffering.

Currently, existing implementations are only adjusted to have vectors
of length one. Subsequent patches will improve that.

Also, as a related fixup, use the unix and windows packages rather than
the syscall package when possible.

Co-authored-by: James Tucker <james@tailscale.com>
Signed-off-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2023-03-10 14:52:13 +01:00

117 lines
2.8 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2023 WireGuard LLC. All Rights Reserved.
*/
package device
import (
"sync"
"sync/atomic"
)
type WaitPool struct {
pool sync.Pool
cond sync.Cond
lock sync.Mutex
count atomic.Uint32
max uint32
}
func NewWaitPool(max uint32, new func() any) *WaitPool {
p := &WaitPool{pool: sync.Pool{New: new}, max: max}
p.cond = sync.Cond{L: &p.lock}
return p
}
func (p *WaitPool) Get() any {
if p.max != 0 {
p.lock.Lock()
for p.count.Load() >= p.max {
p.cond.Wait()
}
p.count.Add(1)
p.lock.Unlock()
}
return p.pool.Get()
}
func (p *WaitPool) Put(x any) {
p.pool.Put(x)
if p.max == 0 {
return
}
p.count.Add(^uint32(0))
p.cond.Signal()
}
func (device *Device) PopulatePools() {
device.pool.outboundElementsSlice = NewWaitPool(PreallocatedBuffersPerPool, func() any {
s := make([]*QueueOutboundElement, 0, device.BatchSize())
return &s
})
device.pool.inboundElementsSlice = NewWaitPool(PreallocatedBuffersPerPool, func() any {
s := make([]*QueueInboundElement, 0, device.BatchSize())
return &s
})
device.pool.messageBuffers = NewWaitPool(PreallocatedBuffersPerPool, func() any {
return new([MaxMessageSize]byte)
})
device.pool.inboundElements = NewWaitPool(PreallocatedBuffersPerPool, func() any {
return new(QueueInboundElement)
})
device.pool.outboundElements = NewWaitPool(PreallocatedBuffersPerPool, func() any {
return new(QueueOutboundElement)
})
}
func (device *Device) GetOutboundElementsSlice() *[]*QueueOutboundElement {
return device.pool.outboundElementsSlice.Get().(*[]*QueueOutboundElement)
}
func (device *Device) PutOutboundElementsSlice(s *[]*QueueOutboundElement) {
for i := range *s {
(*s)[i] = nil
}
*s = (*s)[:0]
device.pool.outboundElementsSlice.Put(s)
}
func (device *Device) GetInboundElementsSlice() *[]*QueueInboundElement {
return device.pool.inboundElementsSlice.Get().(*[]*QueueInboundElement)
}
func (device *Device) PutInboundElementsSlice(s *[]*QueueInboundElement) {
for i := range *s {
(*s)[i] = nil
}
*s = (*s)[:0]
device.pool.inboundElementsSlice.Put(s)
}
func (device *Device) GetMessageBuffer() *[MaxMessageSize]byte {
return device.pool.messageBuffers.Get().(*[MaxMessageSize]byte)
}
func (device *Device) PutMessageBuffer(msg *[MaxMessageSize]byte) {
device.pool.messageBuffers.Put(msg)
}
func (device *Device) GetInboundElement() *QueueInboundElement {
return device.pool.inboundElements.Get().(*QueueInboundElement)
}
func (device *Device) PutInboundElement(elem *QueueInboundElement) {
elem.clearPointers()
device.pool.inboundElements.Put(elem)
}
func (device *Device) GetOutboundElement() *QueueOutboundElement {
return device.pool.outboundElements.Get().(*QueueOutboundElement)
}
func (device *Device) PutOutboundElement(elem *QueueOutboundElement) {
elem.clearPointers()
device.pool.outboundElements.Put(elem)
}