mirror of
https://git.zx2c4.com/wireguard-go
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c8faa34cde
They're called elem in most places. Rename a few local variables to make it consistent. This makes it easier to grep the code for things like elem.Drop. Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
92 lines
2.6 KiB
Go
92 lines
2.6 KiB
Go
/* SPDX-License-Identifier: MIT
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*
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* Copyright (C) 2017-2020 WireGuard LLC. All Rights Reserved.
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*/
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package device
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import "sync"
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func (device *Device) PopulatePools() {
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if PreallocatedBuffersPerPool == 0 {
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device.pool.messageBufferPool = &sync.Pool{
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New: func() interface{} {
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return new([MaxMessageSize]byte)
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},
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}
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device.pool.inboundElementPool = &sync.Pool{
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New: func() interface{} {
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return new(QueueInboundElement)
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},
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}
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device.pool.outboundElementPool = &sync.Pool{
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New: func() interface{} {
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return new(QueueOutboundElement)
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},
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}
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} else {
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device.pool.messageBufferReuseChan = make(chan *[MaxMessageSize]byte, PreallocatedBuffersPerPool)
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for i := 0; i < PreallocatedBuffersPerPool; i += 1 {
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device.pool.messageBufferReuseChan <- new([MaxMessageSize]byte)
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}
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device.pool.inboundElementReuseChan = make(chan *QueueInboundElement, PreallocatedBuffersPerPool)
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for i := 0; i < PreallocatedBuffersPerPool; i += 1 {
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device.pool.inboundElementReuseChan <- new(QueueInboundElement)
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}
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device.pool.outboundElementReuseChan = make(chan *QueueOutboundElement, PreallocatedBuffersPerPool)
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for i := 0; i < PreallocatedBuffersPerPool; i += 1 {
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device.pool.outboundElementReuseChan <- new(QueueOutboundElement)
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}
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}
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}
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func (device *Device) GetMessageBuffer() *[MaxMessageSize]byte {
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if PreallocatedBuffersPerPool == 0 {
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return device.pool.messageBufferPool.Get().(*[MaxMessageSize]byte)
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} else {
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return <-device.pool.messageBufferReuseChan
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}
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}
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func (device *Device) PutMessageBuffer(msg *[MaxMessageSize]byte) {
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if PreallocatedBuffersPerPool == 0 {
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device.pool.messageBufferPool.Put(msg)
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} else {
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device.pool.messageBufferReuseChan <- msg
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}
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}
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func (device *Device) GetInboundElement() *QueueInboundElement {
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if PreallocatedBuffersPerPool == 0 {
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return device.pool.inboundElementPool.Get().(*QueueInboundElement)
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} else {
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return <-device.pool.inboundElementReuseChan
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}
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}
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func (device *Device) PutInboundElement(elem *QueueInboundElement) {
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elem.clearPointers()
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if PreallocatedBuffersPerPool == 0 {
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device.pool.inboundElementPool.Put(elem)
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} else {
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device.pool.inboundElementReuseChan <- elem
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}
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}
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func (device *Device) GetOutboundElement() *QueueOutboundElement {
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if PreallocatedBuffersPerPool == 0 {
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return device.pool.outboundElementPool.Get().(*QueueOutboundElement)
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} else {
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return <-device.pool.outboundElementReuseChan
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}
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}
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func (device *Device) PutOutboundElement(elem *QueueOutboundElement) {
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elem.clearPointers()
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if PreallocatedBuffersPerPool == 0 {
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device.pool.outboundElementPool.Put(elem)
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} else {
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device.pool.outboundElementReuseChan <- elem
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}
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}
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