mirror of
https://git.zx2c4.com/wireguard-go
synced 2024-11-15 01:05:15 +01:00
3bb8fec7e4
Accept packet vectors for reading and writing in the tun.Device and conn.Bind interfaces, so that the internal plumbing between these interfaces now passes a vector of packets. Vectors move untouched between these interfaces, i.e. if 128 packets are received from conn.Bind.Read(), 128 packets are passed to tun.Device.Write(). There is no internal buffering. Currently, existing implementations are only adjusted to have vectors of length one. Subsequent patches will improve that. Also, as a related fixup, use the unix and windows packages rather than the syscall package when possible. Co-authored-by: James Tucker <james@tailscale.com> Signed-off-by: James Tucker <james@tailscale.com> Signed-off-by: Jordan Whited <jordan@tailscale.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
138 lines
3.4 KiB
Go
138 lines
3.4 KiB
Go
/* SPDX-License-Identifier: MIT
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*
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* Copyright (C) 2017-2023 WireGuard LLC. All Rights Reserved.
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*/
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package device
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import (
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"runtime"
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"sync"
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)
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// An outboundQueue is a channel of QueueOutboundElements awaiting encryption.
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// An outboundQueue is ref-counted using its wg field.
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// An outboundQueue created with newOutboundQueue has one reference.
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// Every additional writer must call wg.Add(1).
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// Every completed writer must call wg.Done().
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// When no further writers will be added,
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// call wg.Done to remove the initial reference.
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// When the refcount hits 0, the queue's channel is closed.
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type outboundQueue struct {
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c chan *QueueOutboundElement
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wg sync.WaitGroup
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}
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func newOutboundQueue() *outboundQueue {
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q := &outboundQueue{
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c: make(chan *QueueOutboundElement, QueueOutboundSize),
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}
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q.wg.Add(1)
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go func() {
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q.wg.Wait()
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close(q.c)
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}()
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return q
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}
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// A inboundQueue is similar to an outboundQueue; see those docs.
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type inboundQueue struct {
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c chan *QueueInboundElement
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wg sync.WaitGroup
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}
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func newInboundQueue() *inboundQueue {
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q := &inboundQueue{
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c: make(chan *QueueInboundElement, QueueInboundSize),
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}
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q.wg.Add(1)
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go func() {
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q.wg.Wait()
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close(q.c)
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}()
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return q
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}
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// A handshakeQueue is similar to an outboundQueue; see those docs.
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type handshakeQueue struct {
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c chan QueueHandshakeElement
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wg sync.WaitGroup
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}
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func newHandshakeQueue() *handshakeQueue {
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q := &handshakeQueue{
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c: make(chan QueueHandshakeElement, QueueHandshakeSize),
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}
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q.wg.Add(1)
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go func() {
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q.wg.Wait()
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close(q.c)
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}()
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return q
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}
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type autodrainingInboundQueue struct {
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c chan *[]*QueueInboundElement
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}
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// newAutodrainingInboundQueue returns a channel that will be drained when it gets GC'd.
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// It is useful in cases in which is it hard to manage the lifetime of the channel.
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// The returned channel must not be closed. Senders should signal shutdown using
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// some other means, such as sending a sentinel nil values.
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func newAutodrainingInboundQueue(device *Device) *autodrainingInboundQueue {
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q := &autodrainingInboundQueue{
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c: make(chan *[]*QueueInboundElement, QueueInboundSize),
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}
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runtime.SetFinalizer(q, device.flushInboundQueue)
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return q
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}
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func (device *Device) flushInboundQueue(q *autodrainingInboundQueue) {
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for {
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select {
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case elems := <-q.c:
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for _, elem := range *elems {
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elem.Lock()
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device.PutMessageBuffer(elem.buffer)
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device.PutInboundElement(elem)
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}
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device.PutInboundElementsSlice(elems)
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default:
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return
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}
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}
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}
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type autodrainingOutboundQueue struct {
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c chan *[]*QueueOutboundElement
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}
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// newAutodrainingOutboundQueue returns a channel that will be drained when it gets GC'd.
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// It is useful in cases in which is it hard to manage the lifetime of the channel.
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// The returned channel must not be closed. Senders should signal shutdown using
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// some other means, such as sending a sentinel nil values.
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// All sends to the channel must be best-effort, because there may be no receivers.
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func newAutodrainingOutboundQueue(device *Device) *autodrainingOutboundQueue {
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q := &autodrainingOutboundQueue{
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c: make(chan *[]*QueueOutboundElement, QueueOutboundSize),
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}
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runtime.SetFinalizer(q, device.flushOutboundQueue)
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return q
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}
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func (device *Device) flushOutboundQueue(q *autodrainingOutboundQueue) {
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for {
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select {
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case elems := <-q.c:
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for _, elem := range *elems {
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elem.Lock()
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device.PutMessageBuffer(elem.buffer)
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device.PutOutboundElement(elem)
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}
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device.PutOutboundElementsSlice(elems)
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default:
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return
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}
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}
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}
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