mirror of
https://git.zx2c4.com/wireguard-go
synced 2024-11-15 01:05:15 +01:00
168ef61a63
Flushing queues on exit is sort of a partial solution, but this could be better. Really what we want is for no more packets to be enqueued after isUp is set to false.
352 lines
7.6 KiB
Go
352 lines
7.6 KiB
Go
package main
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import (
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"bytes"
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"encoding/binary"
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"math/rand"
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"sync/atomic"
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"time"
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)
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/* NOTE:
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* Notion of validity
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*
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*
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*/
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/* Called when a new authenticated message has been send
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*
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*/
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func (peer *Peer) KeepKeyFreshSending() {
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kp := peer.keyPairs.Current()
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if kp == nil {
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return
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}
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nonce := atomic.LoadUint64(&kp.sendNonce)
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if nonce > RekeyAfterMessages {
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peer.signal.handshakeBegin.Send()
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}
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if kp.isInitiator && time.Now().Sub(kp.created) > RekeyAfterTime {
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peer.signal.handshakeBegin.Send()
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}
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}
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/* Called when a new authenticated message has been received
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*
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* NOTE: Not thread safe, but called by sequential receiver!
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*/
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func (peer *Peer) KeepKeyFreshReceiving() {
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if peer.timer.sendLastMinuteHandshake.Get() {
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return
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}
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kp := peer.keyPairs.Current()
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if kp == nil {
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return
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}
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if !kp.isInitiator {
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return
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}
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nonce := atomic.LoadUint64(&kp.sendNonce)
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send := nonce > RekeyAfterMessages || time.Now().Sub(kp.created) > RekeyAfterTimeReceiving
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if send {
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// do a last minute attempt at initiating a new handshake
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peer.timer.sendLastMinuteHandshake.Set(true)
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peer.signal.handshakeBegin.Send()
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}
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}
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/* Queues a keep-alive if no packets are queued for peer
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*/
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func (peer *Peer) SendKeepAlive() bool {
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if len(peer.queue.nonce) != 0 {
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return false
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}
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elem := peer.device.NewOutboundElement()
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elem.packet = nil
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select {
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case peer.queue.nonce <- elem:
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return true
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default:
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return false
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}
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}
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/* Event:
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* Sent non-empty (authenticated) transport message
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*/
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func (peer *Peer) TimerDataSent() {
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peer.timer.keepalivePassive.Stop()
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peer.timer.handshakeNew.Start(NewHandshakeTime)
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}
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/* Event:
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* Received non-empty (authenticated) transport message
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*
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* Action:
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* Set a timer to confirm the message using a keep-alive (if not already set)
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*/
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func (peer *Peer) TimerDataReceived() {
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if !peer.timer.keepalivePassive.Start(KeepaliveTimeout) {
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peer.timer.needAnotherKeepalive.Set(true)
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}
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}
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/* Event:
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* Any (authenticated) packet received
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*/
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func (peer *Peer) TimerAnyAuthenticatedPacketReceived() {
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peer.timer.handshakeNew.Stop()
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}
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/* Event:
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* Any authenticated packet send / received.
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*
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* Action:
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* Push persistent keep-alive into the future
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*/
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func (peer *Peer) TimerAnyAuthenticatedPacketTraversal() {
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interval := peer.persistentKeepaliveInterval
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if interval > 0 {
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duration := time.Duration(interval) * time.Second
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peer.timer.keepalivePersistent.Reset(duration)
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}
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}
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/* Called after successfully completing a handshake.
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* i.e. after:
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*
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* - Valid handshake response
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* - First transport message under the "next" key
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*/
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func (peer *Peer) TimerHandshakeComplete() {
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peer.signal.handshakeCompleted.Send()
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peer.device.log.Info.Println(peer.String() + ": New handshake completed")
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}
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/* Event:
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* An ephemeral key is generated
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*
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* i.e. after:
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*
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* CreateMessageInitiation
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* CreateMessageResponse
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*
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* Action:
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* Schedule the deletion of all key material
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* upon failure to complete a handshake
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*/
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func (peer *Peer) TimerEphemeralKeyCreated() {
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peer.timer.zeroAllKeys.Reset(RejectAfterTime * 3)
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}
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/* Sends a new handshake initiation message to the peer (endpoint)
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*/
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func (peer *Peer) sendNewHandshake() error {
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// temporarily disable the handshake complete signal
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peer.signal.handshakeCompleted.Disable()
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// create initiation message
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msg, err := peer.device.CreateMessageInitiation(peer)
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if err != nil {
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return err
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}
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// marshal handshake message
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var buff [MessageInitiationSize]byte
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writer := bytes.NewBuffer(buff[:0])
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binary.Write(writer, binary.LittleEndian, msg)
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packet := writer.Bytes()
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peer.mac.AddMacs(packet)
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// send to endpoint
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peer.TimerAnyAuthenticatedPacketTraversal()
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err = peer.SendBuffer(packet)
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if err == nil {
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peer.signal.handshakeCompleted.Enable()
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}
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// set timeout
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jitter := time.Millisecond * time.Duration(rand.Uint32()%334)
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peer.timer.keepalivePassive.Stop()
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peer.timer.handshakeTimeout.Reset(RekeyTimeout + jitter)
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return err
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}
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func (peer *Peer) RoutineTimerHandler() {
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device := peer.device
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logInfo := device.log.Info
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logDebug := device.log.Debug
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defer func() {
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logDebug.Println(peer.String() + ": Routine: timer handler - stopped")
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peer.routines.stopping.Done()
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}()
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logDebug.Println(peer.String() + ": Routine: timer handler - started")
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// reset all timers
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peer.timer.keepalivePassive.Stop()
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peer.timer.handshakeDeadline.Stop()
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peer.timer.handshakeTimeout.Stop()
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peer.timer.handshakeNew.Stop()
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peer.timer.zeroAllKeys.Stop()
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interval := peer.persistentKeepaliveInterval
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if interval > 0 {
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duration := time.Duration(interval) * time.Second
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peer.timer.keepalivePersistent.Reset(duration)
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}
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// signal synchronised setup complete
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peer.routines.starting.Done()
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// handle timer events
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for {
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select {
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/* stopping */
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case <-peer.routines.stop.Wait():
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return
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/* timers */
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// keep-alive
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case <-peer.timer.keepalivePersistent.Wait():
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interval := peer.persistentKeepaliveInterval
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if interval > 0 {
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logDebug.Println(peer.String() + ": Send keep-alive (persistent)")
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peer.timer.keepalivePassive.Stop()
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peer.SendKeepAlive()
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}
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case <-peer.timer.keepalivePassive.Wait():
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logDebug.Println(peer.String() + ": Send keep-alive (passive)")
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peer.SendKeepAlive()
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if peer.timer.needAnotherKeepalive.Swap(false) {
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peer.timer.keepalivePassive.Reset(KeepaliveTimeout)
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}
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// clear key material timer
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case <-peer.timer.zeroAllKeys.Wait():
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logDebug.Println(peer.String() + ": Clear all key-material (timer event)")
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hs := &peer.handshake
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hs.mutex.Lock()
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kp := &peer.keyPairs
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kp.mutex.Lock()
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// remove key-pairs
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if kp.previous != nil {
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device.DeleteKeyPair(kp.previous)
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kp.previous = nil
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}
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if kp.current != nil {
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device.DeleteKeyPair(kp.current)
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kp.current = nil
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}
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if kp.next != nil {
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device.DeleteKeyPair(kp.next)
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kp.next = nil
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}
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kp.mutex.Unlock()
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// zero out handshake
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device.indices.Delete(hs.localIndex)
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hs.Clear()
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hs.mutex.Unlock()
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// handshake timers
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case <-peer.timer.handshakeNew.Wait():
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logInfo.Println(peer.String() + ": Retrying handshake (timer event)")
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peer.signal.handshakeBegin.Send()
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case <-peer.timer.handshakeTimeout.Wait():
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// clear source (in case this is causing problems)
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peer.mutex.Lock()
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if peer.endpoint != nil {
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peer.endpoint.ClearSrc()
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}
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peer.mutex.Unlock()
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// send new handshake
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err := peer.sendNewHandshake()
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if err != nil {
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logInfo.Println(peer.String()+": Failed to send handshake initiation", err)
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} else {
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logDebug.Println(peer.String() + ": Send handshake initiation (subsequent)")
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}
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case <-peer.timer.handshakeDeadline.Wait():
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// clear all queued packets and stop keep-alive
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logInfo.Println(peer.String() + ": Handshake negotiation timed-out")
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peer.signal.flushNonceQueue.Send()
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peer.timer.keepalivePersistent.Stop()
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peer.signal.handshakeBegin.Enable()
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/* signals */
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case <-peer.signal.handshakeBegin.Wait():
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peer.signal.handshakeBegin.Disable()
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err := peer.sendNewHandshake()
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if err != nil {
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logInfo.Println(peer.String()+": Failed to send handshake initiation", err)
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} else {
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logDebug.Println(peer.String() + ": Send handshake initiation (initial)")
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}
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peer.timer.handshakeDeadline.Reset(RekeyAttemptTime)
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case <-peer.signal.handshakeCompleted.Wait():
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logInfo.Println(peer.String() + ": Handshake completed")
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atomic.StoreInt64(
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&peer.stats.lastHandshakeNano,
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time.Now().UnixNano(),
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)
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peer.timer.handshakeTimeout.Stop()
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peer.timer.handshakeDeadline.Stop()
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peer.signal.handshakeBegin.Enable()
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peer.timer.sendLastMinuteHandshake.Set(false)
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}
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}
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}
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