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mirror of https://git.zx2c4.com/wireguard-go synced 2024-11-15 01:05:15 +01:00
wireguard-go/conn/bind_std.go
Jason A. Donenfeld 23d4e52ac9 global: use netip where possible now
There are more places where we'll need to add it later, when Go 1.18
comes out with support for it in the "net" package. Also, allowedips
still uses slices internally, which might be suboptimal.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-11-06 14:30:50 +01:00

203 lines
4.3 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2021 WireGuard LLC. All Rights Reserved.
*/
package conn
import (
"errors"
"net"
"sync"
"syscall"
"golang.zx2c4.com/go118/netip"
)
// StdNetBind is meant to be a temporary solution on platforms for which
// the sticky socket / source caching behavior has not yet been implemented.
// It uses the Go's net package to implement networking.
// See LinuxSocketBind for a proper implementation on the Linux platform.
type StdNetBind struct {
mu sync.Mutex // protects following fields
ipv4 *net.UDPConn
ipv6 *net.UDPConn
blackhole4 bool
blackhole6 bool
}
func NewStdNetBind() Bind { return &StdNetBind{} }
type StdNetEndpoint net.UDPAddr
var _ Bind = (*StdNetBind)(nil)
var _ Endpoint = (*StdNetEndpoint)(nil)
func (*StdNetBind) ParseEndpoint(s string) (Endpoint, error) {
e, err := netip.ParseAddrPort(s)
return (*StdNetEndpoint)(&net.UDPAddr{
IP: e.Addr().AsSlice(),
Port: int(e.Port()),
Zone: e.Addr().Zone(),
}), err
}
func (*StdNetEndpoint) ClearSrc() {}
func (e *StdNetEndpoint) DstIP() netip.Addr {
return netip.AddrFromSlice((*net.UDPAddr)(e).IP)
}
func (e *StdNetEndpoint) SrcIP() netip.Addr {
return netip.Addr{} // not supported
}
func (e *StdNetEndpoint) DstToBytes() []byte {
addr := (*net.UDPAddr)(e)
out := addr.IP.To4()
if out == nil {
out = addr.IP
}
out = append(out, byte(addr.Port&0xff))
out = append(out, byte((addr.Port>>8)&0xff))
return out
}
func (e *StdNetEndpoint) DstToString() string {
return (*net.UDPAddr)(e).String()
}
func (e *StdNetEndpoint) SrcToString() string {
return ""
}
func listenNet(network string, port int) (*net.UDPConn, int, error) {
conn, err := net.ListenUDP(network, &net.UDPAddr{Port: port})
if err != nil {
return nil, 0, err
}
// Retrieve port.
laddr := conn.LocalAddr()
uaddr, err := net.ResolveUDPAddr(
laddr.Network(),
laddr.String(),
)
if err != nil {
return nil, 0, err
}
return conn, uaddr.Port, nil
}
func (bind *StdNetBind) Open(uport uint16) ([]ReceiveFunc, uint16, error) {
bind.mu.Lock()
defer bind.mu.Unlock()
var err error
var tries int
if bind.ipv4 != nil || bind.ipv6 != nil {
return nil, 0, ErrBindAlreadyOpen
}
// Attempt to open ipv4 and ipv6 listeners on the same port.
// If uport is 0, we can retry on failure.
again:
port := int(uport)
var ipv4, ipv6 *net.UDPConn
ipv4, port, err = listenNet("udp4", port)
if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
return nil, 0, err
}
// Listen on the same port as we're using for ipv4.
ipv6, port, err = listenNet("udp6", port)
if uport == 0 && errors.Is(err, syscall.EADDRINUSE) && tries < 100 {
ipv4.Close()
tries++
goto again
}
if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
ipv4.Close()
return nil, 0, err
}
var fns []ReceiveFunc
if ipv4 != nil {
fns = append(fns, bind.makeReceiveIPv4(ipv4))
bind.ipv4 = ipv4
}
if ipv6 != nil {
fns = append(fns, bind.makeReceiveIPv6(ipv6))
bind.ipv6 = ipv6
}
if len(fns) == 0 {
return nil, 0, syscall.EAFNOSUPPORT
}
return fns, uint16(port), nil
}
func (bind *StdNetBind) Close() error {
bind.mu.Lock()
defer bind.mu.Unlock()
var err1, err2 error
if bind.ipv4 != nil {
err1 = bind.ipv4.Close()
bind.ipv4 = nil
}
if bind.ipv6 != nil {
err2 = bind.ipv6.Close()
bind.ipv6 = nil
}
bind.blackhole4 = false
bind.blackhole6 = false
if err1 != nil {
return err1
}
return err2
}
func (*StdNetBind) makeReceiveIPv4(conn *net.UDPConn) ReceiveFunc {
return func(buff []byte) (int, Endpoint, error) {
n, endpoint, err := conn.ReadFromUDP(buff)
if endpoint != nil {
endpoint.IP = endpoint.IP.To4()
}
return n, (*StdNetEndpoint)(endpoint), err
}
}
func (*StdNetBind) makeReceiveIPv6(conn *net.UDPConn) ReceiveFunc {
return func(buff []byte) (int, Endpoint, error) {
n, endpoint, err := conn.ReadFromUDP(buff)
return n, (*StdNetEndpoint)(endpoint), err
}
}
func (bind *StdNetBind) Send(buff []byte, endpoint Endpoint) error {
var err error
nend, ok := endpoint.(*StdNetEndpoint)
if !ok {
return ErrWrongEndpointType
}
bind.mu.Lock()
blackhole := bind.blackhole4
conn := bind.ipv4
if nend.IP.To4() == nil {
blackhole = bind.blackhole6
conn = bind.ipv6
}
bind.mu.Unlock()
if blackhole {
return nil
}
if conn == nil {
return syscall.EAFNOSUPPORT
}
_, err = conn.WriteToUDP(buff, (*net.UDPAddr)(nend))
return err
}