mirror of
https://git.zx2c4.com/wireguard-go
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1ec454f253
Queue{In,Out}boundElement locking can contribute to significant overhead via sync.Mutex.lockSlow() in some environments. These types are passed throughout the device package as elements in a slice, so move the per-element Mutex to a container around the slice. Reviewed-by: Maisem Ali <maisem@tailscale.com> Signed-off-by: Jordan Whited <jordan@tailscale.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
121 lines
3.1 KiB
Go
121 lines
3.1 KiB
Go
/* SPDX-License-Identifier: MIT
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*
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* Copyright (C) 2017-2023 WireGuard LLC. All Rights Reserved.
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*/
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package device
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import (
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"sync"
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"sync/atomic"
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)
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type WaitPool struct {
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pool sync.Pool
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cond sync.Cond
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lock sync.Mutex
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count atomic.Uint32
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max uint32
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}
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func NewWaitPool(max uint32, new func() any) *WaitPool {
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p := &WaitPool{pool: sync.Pool{New: new}, max: max}
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p.cond = sync.Cond{L: &p.lock}
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return p
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}
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func (p *WaitPool) Get() any {
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if p.max != 0 {
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p.lock.Lock()
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for p.count.Load() >= p.max {
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p.cond.Wait()
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}
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p.count.Add(1)
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p.lock.Unlock()
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}
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return p.pool.Get()
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}
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func (p *WaitPool) Put(x any) {
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p.pool.Put(x)
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if p.max == 0 {
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return
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}
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p.count.Add(^uint32(0))
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p.cond.Signal()
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}
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func (device *Device) PopulatePools() {
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device.pool.inboundElementsContainer = NewWaitPool(PreallocatedBuffersPerPool, func() any {
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s := make([]*QueueInboundElement, 0, device.BatchSize())
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return &QueueInboundElementsContainer{elems: s}
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})
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device.pool.outboundElementsContainer = NewWaitPool(PreallocatedBuffersPerPool, func() any {
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s := make([]*QueueOutboundElement, 0, device.BatchSize())
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return &QueueOutboundElementsContainer{elems: s}
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})
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device.pool.messageBuffers = NewWaitPool(PreallocatedBuffersPerPool, func() any {
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return new([MaxMessageSize]byte)
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})
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device.pool.inboundElements = NewWaitPool(PreallocatedBuffersPerPool, func() any {
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return new(QueueInboundElement)
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})
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device.pool.outboundElements = NewWaitPool(PreallocatedBuffersPerPool, func() any {
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return new(QueueOutboundElement)
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})
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}
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func (device *Device) GetInboundElementsContainer() *QueueInboundElementsContainer {
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c := device.pool.inboundElementsContainer.Get().(*QueueInboundElementsContainer)
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c.Mutex = sync.Mutex{}
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return c
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}
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func (device *Device) PutInboundElementsContainer(c *QueueInboundElementsContainer) {
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for i := range c.elems {
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c.elems[i] = nil
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}
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c.elems = c.elems[:0]
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device.pool.inboundElementsContainer.Put(c)
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}
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func (device *Device) GetOutboundElementsContainer() *QueueOutboundElementsContainer {
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c := device.pool.outboundElementsContainer.Get().(*QueueOutboundElementsContainer)
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c.Mutex = sync.Mutex{}
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return c
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}
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func (device *Device) PutOutboundElementsContainer(c *QueueOutboundElementsContainer) {
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for i := range c.elems {
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c.elems[i] = nil
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}
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c.elems = c.elems[:0]
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device.pool.outboundElementsContainer.Put(c)
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}
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func (device *Device) GetMessageBuffer() *[MaxMessageSize]byte {
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return device.pool.messageBuffers.Get().(*[MaxMessageSize]byte)
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}
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func (device *Device) PutMessageBuffer(msg *[MaxMessageSize]byte) {
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device.pool.messageBuffers.Put(msg)
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}
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func (device *Device) GetInboundElement() *QueueInboundElement {
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return device.pool.inboundElements.Get().(*QueueInboundElement)
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}
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func (device *Device) PutInboundElement(elem *QueueInboundElement) {
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elem.clearPointers()
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device.pool.inboundElements.Put(elem)
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}
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func (device *Device) GetOutboundElement() *QueueOutboundElement {
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return device.pool.outboundElements.Get().(*QueueOutboundElement)
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}
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func (device *Device) PutOutboundElement(elem *QueueOutboundElement) {
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elem.clearPointers()
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device.pool.outboundElements.Put(elem)
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}
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