Some users report seeing lines like:
> Routine: receive incoming IPv4 - stopped
Popping up unexpectedly. Let's sleep and try again before failing, and
also log the error, and perhaps we'll eventually understand this
situation better in future versions.
Because we have to distinguish between the socket being closed
explicitly and whatever error this is, we bump the module to require Go
1.16.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
It's possible for RoutineSequentialReceiver to try to lock an elem after
RoutineDecryption has exited. Before this meant we didn't then unlock
the elem, so the whole program deadlocked.
As well, it looks like the flush code (which is now potentially
unnecessary?) wasn't properly dropping the buffers for the
not-already-dropped case.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
This is particularly problematic on mobile,
where there is a fixed number of elements.
If most of them leak, it'll impact performance;
if all of them leak, the device will permanently deadlock.
I have a test that detects element leaks, which is how I found this one.
There are some remaining leaks that I have not yet tracked down,
but this is the most prominent by far.
I will commit the test when it passes reliably.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
They're called elem in most places.
Rename a few local variables to make it consistent.
This makes it easier to grep the code for things like elem.Drop.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Since we already have it packed into a uint64
in a known byte order, write it back out again
the same byte order instead of copying byte by byte.
This should also generate more efficient code,
because the compiler can do a single uint64 write,
instead of eight bounds checks and eight byte writes.
Due to a missed optimization, it actually generates a mishmash
of smaller writes: 1 byte, 4 bytes, 2 bytes, 1 byte.
This is https://golang.org/issue/41663.
The code is still better than before, and will get better yet
once that compiler bug gets fixed.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
In each case, the starting waitgroup did nothing but ensure
that the goroutine has launched.
Nothing downstream depends on the order in which goroutines launch,
and if the Go runtime scheduler is so broken that goroutines
don't get launched reasonably promptly, we have much deeper problems.
Given all that, simplify the code.
Passed a race-enabled stress test 25,000 times without failure.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
fix panic: send on closed channel when remove peer
Signed-off-by: Haichao Liu <liuhaichao@bytedance.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
The sticky socket code stays in the device package for now,
as it reaches deeply into the peer list.
This is the first step in an effort to split some code out of
the very busy device package.
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
Simplification found by staticcheck:
$ staticcheck ./... | grep S1012
device/cookie.go:90:5: should use time.Since instead of time.Now().Sub (S1012)
device/cookie.go:127:5: should use time.Since instead of time.Now().Sub (S1012)
device/cookie.go:242:5: should use time.Since instead of time.Now().Sub (S1012)
device/noise-protocol.go:304:13: should use time.Since instead of time.Now().Sub (S1012)
device/receive.go:82:46: should use time.Since instead of time.Now().Sub (S1012)
device/send.go:132:5: should use time.Since instead of time.Now().Sub (S1012)
device/send.go:139:5: should use time.Since instead of time.Now().Sub (S1012)
device/send.go:235:59: should use time.Since instead of time.Now().Sub (S1012)
device/send.go:393:9: should use time.Since instead of time.Now().Sub (S1012)
ratelimiter/ratelimiter.go:79:10: should use time.Since instead of time.Now().Sub (S1012)
ratelimiter/ratelimiter.go:87:10: should use time.Since instead of time.Now().Sub (S1012)
Change applied using:
$ find . -type f -name "*.go" -exec sed -i "s/Now().Sub(/Since(/g" {} \;
Signed-off-by: Matt Layher <mdlayher@gmail.com>