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tun: windows: obsolete 256 packets per exchange buffer limitation
Signed-off-by: Simon Rozman <simon@rozman.si>
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@ -19,7 +19,6 @@ import (
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)
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const (
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const (
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packetExchangeMax uint32 = 256 // Number of packets that may be written at a time
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packetExchangeAlignment uint32 = 16 // Number of bytes packets are aligned to in exchange buffers
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packetExchangeAlignment uint32 = 16 // Number of bytes packets are aligned to in exchange buffers
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packetSizeMax uint32 = 0xf000 - packetExchangeAlignment // Maximum packet size
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packetSizeMax uint32 = 0xf000 - packetExchangeAlignment // Maximum packet size
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packetExchangeSize uint32 = 0x100000 // Exchange buffer size (defaults to 1MiB)
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packetExchangeSize uint32 = 0x100000 // Exchange buffer size (defaults to 1MiB)
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@ -339,7 +338,7 @@ func (tun *NativeTun) putTunPacket(buff []byte) error {
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}
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}
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pSize := packetAlign(packetExchangeAlignment + size)
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pSize := packetAlign(packetExchangeAlignment + size)
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if tun.wrBuff.packetNum >= packetExchangeMax || tun.wrBuff.offset+pSize >= packetExchangeSize {
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if tun.wrBuff.offset+pSize >= packetExchangeSize {
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// Exchange buffer is full -> flush first.
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// Exchange buffer is full -> flush first.
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err := tun.Flush()
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err := tun.Flush()
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if err != nil {
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if err != nil {
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