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device: do not crash on nil'd bind in windows binding
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parent
31ff9c02fe
commit
7bc0e11831
@ -7,6 +7,7 @@ package device
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import (
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import (
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"encoding/binary"
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"encoding/binary"
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"errors"
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"unsafe"
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"unsafe"
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"golang.org/x/sys/windows"
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"golang.org/x/sys/windows"
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@ -23,6 +24,10 @@ func (device *Device) BindSocketToInterface4(interfaceIndex uint32) error {
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binary.BigEndian.PutUint32(bytes, interfaceIndex)
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binary.BigEndian.PutUint32(bytes, interfaceIndex)
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interfaceIndex = *(*uint32)(unsafe.Pointer(&bytes[0]))
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interfaceIndex = *(*uint32)(unsafe.Pointer(&bytes[0]))
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if device.net.bind == nil {
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return errors.New("Bind is not yet initialized")
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}
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sysconn, err := device.net.bind.(*nativeBind).ipv4.SyscallConn()
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sysconn, err := device.net.bind.(*nativeBind).ipv4.SyscallConn()
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if err != nil {
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if err != nil {
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return err
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return err
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