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https://git.zx2c4.com/wireguard-go
synced 2024-11-15 01:05:15 +01:00
device: use channel close to shut down and drain outbound channel
This is a similar treatment to the handling of the encryption channel found a few commits ago: Use the closing of the channel to manage goroutine lifetime and shutdown. It is considerably simpler because there is only a single writer. Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This commit is contained in:
parent
e739ff71a5
commit
15af3e58ce
@ -17,7 +17,7 @@ import (
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)
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const (
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PeerRoutineNumber = 3
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PeerRoutineNumber = 2
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)
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type Peer struct {
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@ -287,7 +287,6 @@ func (peer *Peer) Stop() {
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peer.queue.Lock()
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close(peer.queue.nonce)
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close(peer.queue.outbound)
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close(peer.queue.inbound)
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peer.queue.Unlock()
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@ -372,6 +372,7 @@ func (peer *Peer) RoutineNonce() {
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logDebug.Println(peer, "- Routine: nonce worker - stopped")
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peer.queue.packetInNonceQueueIsAwaitingKey.Set(false)
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device.queue.encryption.wg.Done() // no more writes from us
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close(peer.queue.outbound) // no more writes to this channel
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peer.routines.stopping.Done()
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}()
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@ -545,64 +546,43 @@ func (peer *Peer) RoutineSequentialSender() {
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logDebug := device.log.Debug
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logError := device.log.Error
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defer func() {
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for {
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select {
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case elem, ok := <-peer.queue.outbound:
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if ok {
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elem.Lock()
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if !elem.IsDropped() {
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device.PutMessageBuffer(elem.buffer)
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elem.Drop()
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}
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device.PutOutboundElement(elem)
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}
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default:
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goto out
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}
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}
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out:
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logDebug.Println(peer, "- Routine: sequential sender - stopped")
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peer.routines.stopping.Done()
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}()
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defer logDebug.Println(peer, "- Routine: sequential sender - stopped")
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logDebug.Println(peer, "- Routine: sequential sender - started")
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for {
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select {
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case <-peer.routines.stop:
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return
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case elem, ok := <-peer.queue.outbound:
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if !ok {
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return
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}
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elem.Lock()
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if elem.IsDropped() {
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device.PutOutboundElement(elem)
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continue
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}
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peer.timersAnyAuthenticatedPacketTraversal()
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peer.timersAnyAuthenticatedPacketSent()
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// send message and return buffer to pool
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err := peer.SendBuffer(elem.packet)
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if len(elem.packet) != MessageKeepaliveSize {
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peer.timersDataSent()
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}
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for elem := range peer.queue.outbound {
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elem.Lock()
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if elem.IsDropped() {
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device.PutOutboundElement(elem)
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continue
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}
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if !peer.isRunning.Get() {
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// peer has been stopped; return re-usable elems to the shared pool.
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// This is an optimization only. It is possible for the peer to be stopped
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// immediately after this check, in which case, elem will get processed.
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// The timers and SendBuffer code are resilient to a few stragglers.
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// TODO(josharian): rework peer shutdown order to ensure
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// that we never accidentally keep timers alive longer than necessary.
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device.PutMessageBuffer(elem.buffer)
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device.PutOutboundElement(elem)
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if err != nil {
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logError.Println(peer, "- Failed to send data packet", err)
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continue
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}
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peer.keepKeyFreshSending()
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continue
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}
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peer.timersAnyAuthenticatedPacketTraversal()
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peer.timersAnyAuthenticatedPacketSent()
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// send message and return buffer to pool
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err := peer.SendBuffer(elem.packet)
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if len(elem.packet) != MessageKeepaliveSize {
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peer.timersDataSent()
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}
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device.PutMessageBuffer(elem.buffer)
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device.PutOutboundElement(elem)
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if err != nil {
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logError.Println(peer, "- Failed to send data packet", err)
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continue
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}
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peer.keepKeyFreshSending()
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}
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}
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