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device: fix typo in comment
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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@ -32,7 +32,7 @@ type Device struct {
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// will become the actual state; Up can fail.
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// The device can also change state multiple times between time of check and time of use.
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// Unsynchronized uses of state must therefore be advisory/best-effort only.
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state uint32 // actually a deviceState, but typed uint32 for conveniene
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state uint32 // actually a deviceState, but typed uint32 for convenience
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// stopping blocks until all inputs to Device have been closed.
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stopping sync.WaitGroup
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// mu protects state changes.
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