Marvin Preuss
d095180eb4
All checks were successful
continuous-integration/drone/push Build is passing
190 lines
4.2 KiB
Go
190 lines
4.2 KiB
Go
package pointer
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import (
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"time"
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)
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/*
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Order as in spec:
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bool byte complex64 complex128 error float32 float64
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int int8 int16 int32 int64 rune string
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uint uint8 uint16 uint32 uint64 uintptr
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time.Duration time.Time
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*/
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// ToBoolOrNil returns a pointer to the passed bool value, or nil, if passed value is a zero value.
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func ToBoolOrNil(b bool) *bool {
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if b == false {
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return nil
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}
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return &b
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}
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// ToByteOrNil returns a pointer to the passed byte value, or nil, if passed value is a zero value.
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func ToByteOrNil(b byte) *byte {
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if b == 0 {
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return nil
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}
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return &b
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}
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// ToComplex64OrNil returns a pointer to the passed complex64 value, or nil, if passed value is a zero value.
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func ToComplex64OrNil(c complex64) *complex64 {
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if c == 0 {
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return nil
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}
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return &c
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}
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// ToComplex128OrNil returns a pointer to the passed complex128 value, or nil, if passed value is a zero value.
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func ToComplex128OrNil(c complex128) *complex128 {
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if c == 0 {
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return nil
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}
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return &c
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}
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// ToErrorOrNil returns a pointer to the passed error value, or nil, if passed value is a zero value.
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func ToErrorOrNil(e error) *error {
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if e == nil {
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return nil
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}
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return &e
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}
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// ToFloat32OrNil returns a pointer to the passed float32 value, or nil, if passed value is a zero value.
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func ToFloat32OrNil(f float32) *float32 {
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if f == 0 {
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return nil
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}
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return &f
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}
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// ToFloat64OrNil returns a pointer to the passed float64 value, or nil, if passed value is a zero value.
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func ToFloat64OrNil(f float64) *float64 {
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if f == 0 {
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return nil
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}
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return &f
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}
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// ToIntOrNil returns a pointer to the passed int value, or nil, if passed value is a zero value.
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func ToIntOrNil(i int) *int {
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if i == 0 {
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return nil
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}
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return &i
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}
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// ToInt8OrNil returns a pointer to the passed int8 value, or nil, if passed value is a zero value.
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func ToInt8OrNil(i int8) *int8 {
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if i == 0 {
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return nil
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}
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return &i
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}
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// ToInt16OrNil returns a pointer to the passed int16 value, or nil, if passed value is a zero value.
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func ToInt16OrNil(i int16) *int16 {
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if i == 0 {
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return nil
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}
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return &i
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}
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// ToInt32OrNil returns a pointer to the passed int32 value, or nil, if passed value is a zero value.
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func ToInt32OrNil(i int32) *int32 {
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if i == 0 {
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return nil
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}
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return &i
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}
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// ToInt64OrNil returns a pointer to the passed int64 value, or nil, if passed value is a zero value.
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func ToInt64OrNil(i int64) *int64 {
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if i == 0 {
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return nil
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}
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return &i
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}
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// ToRuneOrNil returns a pointer to the passed rune value, or nil, if passed value is a zero value.
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func ToRuneOrNil(r rune) *rune {
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if r == 0 {
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return nil
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}
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return &r
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}
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// ToStringOrNil returns a pointer to the passed string value, or nil, if passed value is a zero value.
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func ToStringOrNil(s string) *string {
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if s == "" {
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return nil
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}
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return &s
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}
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// ToUintOrNil returns a pointer to the passed uint value, or nil, if passed value is a zero value.
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func ToUintOrNil(u uint) *uint {
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if u == 0 {
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return nil
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}
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return &u
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}
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// ToUint8OrNil returns a pointer to the passed uint8 value, or nil, if passed value is a zero value.
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func ToUint8OrNil(u uint8) *uint8 {
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if u == 0 {
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return nil
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}
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return &u
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}
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// ToUint16OrNil returns a pointer to the passed uint16 value, or nil, if passed value is a zero value.
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func ToUint16OrNil(u uint16) *uint16 {
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if u == 0 {
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return nil
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}
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return &u
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}
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// ToUint32OrNil returns a pointer to the passed uint32 value, or nil, if passed value is a zero value.
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func ToUint32OrNil(u uint32) *uint32 {
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if u == 0 {
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return nil
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}
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return &u
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}
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// ToUint64OrNil returns a pointer to the passed uint64 value, or nil, if passed value is a zero value.
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func ToUint64OrNil(u uint64) *uint64 {
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if u == 0 {
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return nil
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}
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return &u
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}
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// ToUintptrOrNil returns a pointer to the passed uintptr value, or nil, if passed value is a zero value.
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func ToUintptrOrNil(u uintptr) *uintptr {
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if u == 0 {
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return nil
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}
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return &u
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}
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// ToDurationOrNil returns a pointer to the passed time.Duration value, or nil, if passed value is a zero value.
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func ToDurationOrNil(d time.Duration) *time.Duration {
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if d == 0 {
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return nil
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}
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return &d
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}
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// ToTimeOrNil returns a pointer to the passed time.Time value, or nil, if passed value is a zero value (t.IsZero() returns true).
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func ToTimeOrNil(t time.Time) *time.Time {
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if t.IsZero() {
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return nil
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}
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return &t
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}
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