.. | ||
.gitignore | ||
.golangci.yml | ||
.goreleaser.yml | ||
env_unix.go | ||
env_windows.go | ||
env.go | ||
LICENSE.md | ||
Makefile | ||
README.md |
env
Simple lib to parse envs to structs in Go.
Example
Get the module with:
go get github.com/caarlos0/env/v6
The usage looks like this:
package main
import (
"fmt"
"time"
"github.com/caarlos0/env/v6"
)
type config struct {
Home string `env:"HOME"`
Port int `env:"PORT" envDefault:"3000"`
Password string `env:"PASSWORD,unset"`
IsProduction bool `env:"PRODUCTION"`
Hosts []string `env:"HOSTS" envSeparator:":"`
Duration time.Duration `env:"DURATION"`
TempFolder string `env:"TEMP_FOLDER" envDefault:"${HOME}/tmp" envExpand:"true"`
}
func main() {
cfg := config{}
if err := env.Parse(&cfg); err != nil {
fmt.Printf("%+v\n", err)
}
fmt.Printf("%+v\n", cfg)
}
You can run it like this:
$ PRODUCTION=true HOSTS="host1:host2:host3" DURATION=1s go run main.go
{Home:/your/home Port:3000 IsProduction:true Hosts:[host1 host2 host3] Duration:1s}
Supported types and defaults
Out of the box all built-in types are supported, plus a few others that are commonly used.
Complete list:
string
bool
int
int8
int16
int32
int64
uint
uint8
uint16
uint32
uint64
float32
float64
string
time.Duration
encoding.TextUnmarshaler
url.URL
Pointers, slices and slices of pointers of those types are also supported.
You can also use/define a custom parser func for any other type you want.
If you set the envDefault
tag for something, this value will be used in the
case of absence of it in the environment.
By default, slice types will split the environment value on ,
; you can change
this behavior by setting the envSeparator
tag.
If you set the envExpand
tag, environment variables (either in ${var}
or
$var
format) in the string will be replaced according with the actual value
of the variable.
Unexported fields are ignored.
Custom Parser Funcs
If you have a type that is not supported out of the box by the lib, you are able
to use (or define) and pass custom parsers (and their associated reflect.Type
)
to the env.ParseWithFuncs()
function.
In addition to accepting a struct pointer (same as Parse()
), this function
also accepts a map[reflect.Type]env.ParserFunc
.
env
also ships with some pre-built custom parser funcs for common types. You
can check them out here.
If you add a custom parser for, say Foo
, it will also be used to parse
*Foo
and []Foo
types.
This directory contains pre-built, custom parsers that can be used with env.ParseWithFuncs
to facilitate the parsing of envs that are not basic types.
Check the example in the go doc for more info.
A note about TextUnmarshaler
and time.Time
Env supports by default anything that implements the TextUnmarshaler
interface.
That includes things like time.Time
for example.
The upside is that depending on the format you need, you don't need to change anything.
The downside is that if you do need time in another format, you'll need to create your own type.
Its fairly straightforward:
type MyTime time.Time
func (t *MyTime) UnmarshalText(text []byte) error {
tt, err := time.Parse("2006-01-02", string(text))
*t = MyTime(tt)
return err
}
type Config struct {
SomeTime MyTime `env:"SOME_TIME"`
}
And then you can parse Config
with env.Parse
.
Required fields
The env
tag option required
(e.g., env:"tagKey,required"
) can be added to ensure that some environment variable is set.
In the example above, an error is returned if the config
struct is changed to:
type config struct {
SecretKey string `env:"SECRET_KEY,required"`
}
Not Empty fields
While required
demands the environment variable to be check, it doesn't check its value.
If you want to make sure the environment is set and not empty, you need to use the notEmpty
tag option instead (env:"SOME_ENV,notEmpty"
).
Example:
type config struct {
SecretKey string `env:"SECRET_KEY,notEmpty"`
}
Unset environment variable after reading it
The env
tag option unset
(e.g., env:"tagKey,unset"
) can be added
to ensure that some environment variable is unset after reading it.
Example:
type config struct {
SecretKey string `env:"SECRET_KEY,unset"`
}
From file
The env
tag option file
(e.g., env:"tagKey,file"
) can be added
to in order to indicate that the value of the variable shall be loaded from a file. The path of that file is given
by the environment variable associated with it
Example below
package main
import (
"fmt"
"time"
"github.com/caarlos0/env/v6"
)
type config struct {
Secret string `env:"SECRET,file"`
Password string `env:"PASSWORD,file" envDefault:"/tmp/password"`
Certificate string `env:"CERTIFICATE,file" envDefault:"${CERTIFICATE_FILE}" envExpand:"true"`
}
func main() {
cfg := config{}
if err := env.Parse(&cfg); err != nil {
fmt.Printf("%+v\n", err)
}
fmt.Printf("%+v\n", cfg)
}
$ echo qwerty > /tmp/secret
$ echo dvorak > /tmp/password
$ echo coleman > /tmp/certificate
$ SECRET=/tmp/secret \
CERTIFICATE_FILE=/tmp/certificate \
go run main.go
{Secret:qwerty Password:dvorak Certificate:coleman}
Options
Environment
By setting the Options.Environment
map you can tell Parse
to add those keys
and values
as env vars before parsing is done. These envs are stored in the map and never actually set by os.Setenv
.
This option effectively makes env
ignore the OS environment variables: only the ones provided in the option are used.
This can make your testing scenarios a bit more clean and easy to handle.
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v6"
)
type Config struct {
Password string `env:"PASSWORD"`
}
func main() {
cfg := &Config{}
opts := &env.Options{Environment: map[string]string{
"PASSWORD": "MY_PASSWORD",
}}
// Load env vars.
if err := env.Parse(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg.envData)
}
Changing default tag name
You can change what tag name to use for setting the env vars by setting the Options.TagName
variable.
For example
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v6"
)
type Config struct {
Password string `json:"PASSWORD"`
}
func main() {
cfg := &Config{}
opts := &env.Options{TagName: "json"}
// Load env vars.
if err := env.Parse(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg.envData)
}
On set hooks
You might want to listen to value sets and, for example, log something or do some other kind of logic.
You can do this by passing a OnSet
option:
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v6"
)
type Config struct {
Username string `env:"USERNAME" envDefault:"admin"`
Password string `env:"PASSWORD"`
}
func main() {
cfg := &Config{}
opts := &env.Options{
OnSet: func(tag string, value interface{}, isDefault bool) {
fmt.Printf("Set %s to %v (default? %v)\n", tag, value, isDefault)
},
}
// Load env vars.
if err := env.Parse(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg.envData)
}
Making all fields to required
You can make all fields that don't have a default value be required by setting the RequiredIfNoDef: true
in the Options
.
For example
package main
import (
"fmt"
"log"
"github.com/caarlos0/env/v6"
)
type Config struct {
Username string `env:"USERNAME" envDefault:"admin"`
Password string `env:"PASSWORD"`
}
func main() {
cfg := &Config{}
opts := &env.Options{RequiredIfNoDef: true}
// Load env vars.
if err := env.Parse(cfg, opts); err != nil {
log.Fatal(err)
}
// Print the loaded data.
fmt.Printf("%+v\n", cfg.envData)
}