Vendor Go bindings for NVML. Don't build a static binary.
We can't build a static binary because that would require bundling the closed source NVML library in cAdvisor. Instead, gonvml uses dlopen to dynamically load NVML.
This commit is contained in:
parent
126fb2232e
commit
318f28bef6
4
Godeps/Godeps.json
generated
4
Godeps/Godeps.json
generated
@ -414,6 +414,10 @@
|
||||
"ImportPath": "github.com/matttproud/golang_protobuf_extensions/pbutil",
|
||||
"Rev": "fc2b8d3a73c4867e51861bbdd5ae3c1f0869dd6a"
|
||||
},
|
||||
{
|
||||
"ImportPath": "github.com/mindprince/gonvml",
|
||||
"Rev": "b49be04bdda2d9cd7544bb3a0bce7210ec3448c7"
|
||||
},
|
||||
{
|
||||
"ImportPath": "github.com/mistifyio/go-zfs",
|
||||
"Comment": "v2.1.1-31-g166dd29",
|
||||
|
@ -37,7 +37,6 @@ if [ "${go_version:0:3}" = "1.4" ]; then
|
||||
fi
|
||||
|
||||
ldflags="
|
||||
-extldflags '-static'
|
||||
-X ${repo_path}/version.Version${ldseparator}${version}
|
||||
-X ${repo_path}/version.Revision${ldseparator}${revision}
|
||||
-X ${repo_path}/version.Branch${ldseparator}${branch}
|
||||
|
202
vendor/github.com/mindprince/gonvml/LICENSE
generated
vendored
Normal file
202
vendor/github.com/mindprince/gonvml/LICENSE
generated
vendored
Normal file
@ -0,0 +1,202 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
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"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
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|
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"Legal Entity" shall mean the union of the acting entity and all
|
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|
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|
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|
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|
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|
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"You" (or "Your") shall mean an individual or Legal Entity
|
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|
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any Contribution intentionally submitted for inclusion in the Work
|
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by You to the Licensor shall be under the terms and conditions of
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Notwithstanding the above, nothing herein shall supersede or modify
|
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|
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|
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6. Trademarks. This License does not grant permission to use the trade
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To apply the Apache License to your work, attach the following
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Unless required by applicable law or agreed to in writing, software
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See the License for the specific language governing permissions and
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limitations under the License.
|
20
vendor/github.com/mindprince/gonvml/Makefile
generated
vendored
Normal file
20
vendor/github.com/mindprince/gonvml/Makefile
generated
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
# Copyright 2017 Google Inc.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
PKG=github.com/mindprince/gonvml
|
||||
|
||||
.PHONY: build
|
||||
build:
|
||||
docker run -v $(shell pwd):/go/src/$(PKG) --workdir=/go/src/$(PKG) golang:1.8 go build cmd/example/example.go
|
||||
|
32
vendor/github.com/mindprince/gonvml/NVML_NOTICE
generated
vendored
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32
vendor/github.com/mindprince/gonvml/NVML_NOTICE
generated
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
Copyright 1993-2016 NVIDIA Corporation. All rights reserved.
|
||||
|
||||
NOTICE TO USER:
|
||||
|
||||
This source code is subject to NVIDIA ownership rights under U.S. and
|
||||
international Copyright laws. Users and possessors of this source code
|
||||
are hereby granted a nonexclusive, royalty-free license to use this code
|
||||
in individual and commercial software.
|
||||
|
||||
NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
|
||||
CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
|
||||
IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
|
||||
REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
|
||||
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
|
||||
OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
|
||||
OR PERFORMANCE OF THIS SOURCE CODE.
|
||||
|
||||
U.S. Government End Users. This source code is a "commercial item" as
|
||||
that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
|
||||
"commercial computer software" and "commercial computer software
|
||||
documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
|
||||
and is provided to the U.S. Government only as a commercial end item.
|
||||
Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
|
||||
227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
|
||||
source code with only those rights set forth herein.
|
||||
|
||||
Any use of this source code in individual and commercial software must
|
||||
include, in the user documentation and internal comments to the code,
|
||||
the above Disclaimer and U.S. Government End Users Notice.
|
19
vendor/github.com/mindprince/gonvml/README.md
generated
vendored
Normal file
19
vendor/github.com/mindprince/gonvml/README.md
generated
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
Go Bindings for NVML
|
||||
--------------------
|
||||
|
||||
[NVML or NVIDIA Management
|
||||
Library](https://developer.nvidia.com/nvidia-management-library-nvml) is a
|
||||
C-based API that can be used for monitoring NVIDIA GPU devices. It's closed
|
||||
source but can be downloaded as part of the [GPU Deployment
|
||||
Kit](https://developer.nvidia.com/gpu-deployment-kit).
|
||||
|
||||
The [NVML API
|
||||
Reference](http://docs.nvidia.com/deploy/nvml-api/nvml-api-reference.html)
|
||||
describe various methods that are available as part of NVML.
|
||||
|
||||
The `nvml.h` file is included in this repository so that we don't depend on
|
||||
the presence of NVML in the build environment.
|
||||
|
||||
The `bindings.go` file is the cgo bridge which calls the NVML functions. The
|
||||
cgo preamble in `bindings.go` uses `dlopen` to dynamically load NVML and makes
|
||||
its functions available.
|
280
vendor/github.com/mindprince/gonvml/bindings.go
generated
vendored
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280
vendor/github.com/mindprince/gonvml/bindings.go
generated
vendored
Normal file
@ -0,0 +1,280 @@
|
||||
/*
|
||||
Copyright 2017 Google Inc.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package gonvml
|
||||
|
||||
// #cgo LDFLAGS: -ldl -Wl,--unresolved-symbols=ignore-in-object-files
|
||||
/*
|
||||
#include <stddef.h>
|
||||
#include <dlfcn.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "nvml.h"
|
||||
|
||||
// nvmlHandle is the handle for dynamically loaded libnvidia-ml.so
|
||||
void *nvmlHandle;
|
||||
|
||||
// Loads the "libnvidia-ml.so.1" shared library and initializes NVML.
|
||||
// Call this before calling any other methods.
|
||||
nvmlReturn_t nvmlInit_dl(void) {
|
||||
nvmlHandle = dlopen("libnvidia-ml.so.1", RTLD_LAZY | RTLD_GLOBAL);
|
||||
if (nvmlHandle == NULL) {
|
||||
return (NVML_ERROR_LIBRARY_NOT_FOUND);
|
||||
}
|
||||
return (nvmlInit());
|
||||
}
|
||||
|
||||
// Shuts down NVML and decrements the reference count on the dynamically loaded
|
||||
// "libnvidia-ml.so.1" library.
|
||||
// Call this once NVML is no longer being used.
|
||||
nvmlReturn_t nvmlShutdown_dl(void) {
|
||||
if (nvmlHandle == NULL) {
|
||||
return NVML_SUCCESS;
|
||||
}
|
||||
nvmlReturn_t r = nvmlShutdown();
|
||||
if (r != NVML_SUCCESS) {
|
||||
return (r);
|
||||
}
|
||||
return (dlclose(nvmlHandle) ? NVML_ERROR_UNKNOWN : NVML_SUCCESS);
|
||||
}
|
||||
|
||||
// This function is here because the API provided by NVML is not very user
|
||||
// friendly. This function can be used to get average utilization.gpu or
|
||||
// power.draw.
|
||||
//
|
||||
// `device`: The identifier of the target device.
|
||||
// `type`: Type of sampling event. Only NVML_TOTAL_POWER_SAMPLES and NVML_GPU_UTILIZATION_SAMPLES are supported.
|
||||
// `lastSeenTimeStamp`: Return average using samples with timestamp greather than this timestamp. Unix epoch in micro seconds.
|
||||
// `averageUsage`: Reference in which average is returned.
|
||||
//
|
||||
// In my experiments, I found that NVML_GPU_UTILIZATION_SAMPLES buffer stores
|
||||
// 100 samples that are uniformly spread with ~6 samples per second. So the
|
||||
// buffer stores last ~16s of data.
|
||||
// NVML_TOTAL_POWER_SAMPLES buffer stores 120 samples, but in different runs I
|
||||
// noticed them to be non-uniformly separated. Sometimes 120 samples only
|
||||
// consisted of 10s of data and sometimes they were spread over 60s.
|
||||
//
|
||||
nvmlReturn_t nvmlDeviceGetAverageUsage(nvmlDevice_t device, nvmlSamplingType_t type, unsigned long long lastSeenTimeStamp, unsigned int* averageUsage) {
|
||||
if (nvmlHandle == NULL) {
|
||||
return (NVML_ERROR_LIBRARY_NOT_FOUND);
|
||||
}
|
||||
|
||||
// We don't really use this because both the metrics we support
|
||||
// averagePowerUsage and averageGPUUtilization are unsigned int.
|
||||
nvmlValueType_t sampleValType;
|
||||
|
||||
// This will be set to the number of samples that can be queried. We would
|
||||
// need to allocate an array of this size to store the samples.
|
||||
unsigned int sampleCount;
|
||||
|
||||
// Invoking this method with `samples` set to NULL sets the sampleCount.
|
||||
nvmlReturn_t r = nvmlDeviceGetSamples(device, type, lastSeenTimeStamp, &sampleValType, &sampleCount, NULL);
|
||||
if (r != NVML_SUCCESS) {
|
||||
return (r);
|
||||
}
|
||||
|
||||
// Allocate memory to store sampleCount samples.
|
||||
// In my experiments, the sampleCount at this stage was always 120 for
|
||||
// NVML_TOTAL_POWER_SAMPLES and 100 for NVML_GPU_UTILIZATION_SAMPLES
|
||||
nvmlSample_t* samples = (nvmlSample_t*) malloc(sampleCount * sizeof(nvmlSample_t));
|
||||
|
||||
r = nvmlDeviceGetSamples(device, type, lastSeenTimeStamp, &sampleValType, &sampleCount, samples);
|
||||
if (r != NVML_SUCCESS) {
|
||||
free(samples);
|
||||
return (r);
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
unsigned int sum = 0;
|
||||
for (; i < sampleCount; i++) {
|
||||
sum += samples[i].sampleValue.uiVal;
|
||||
}
|
||||
*averageUsage = sum/sampleCount;
|
||||
|
||||
free(samples);
|
||||
return (r);
|
||||
}
|
||||
*/
|
||||
import "C"
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"time"
|
||||
)
|
||||
|
||||
const (
|
||||
szDriver = C.NVML_SYSTEM_DRIVER_VERSION_BUFFER_SIZE
|
||||
szName = C.NVML_DEVICE_NAME_BUFFER_SIZE
|
||||
szUUID = C.NVML_DEVICE_UUID_BUFFER_SIZE
|
||||
)
|
||||
|
||||
var errLibraryNotLoaded = errors.New("could not load NVML library")
|
||||
|
||||
// Initialize initializes NVML.
|
||||
// Call this before calling any other methods.
|
||||
func Initialize() error {
|
||||
return errorString(C.nvmlInit_dl())
|
||||
}
|
||||
|
||||
// Shutdown shuts down NVML.
|
||||
// Call this once NVML is no longer being used.
|
||||
func Shutdown() error {
|
||||
return errorString(C.nvmlShutdown_dl())
|
||||
}
|
||||
|
||||
// errorString takes a nvmlReturn_t and converts it into a golang error.
|
||||
// It uses a nvml method to convert to a user friendly error message.
|
||||
func errorString(ret C.nvmlReturn_t) error {
|
||||
if ret == C.NVML_SUCCESS {
|
||||
return nil
|
||||
}
|
||||
// We need to special case this because if nvml library is not found
|
||||
// nvmlErrorString() method will not work.
|
||||
if ret == C.NVML_ERROR_LIBRARY_NOT_FOUND || C.nvmlHandle == nil {
|
||||
return errLibraryNotLoaded
|
||||
}
|
||||
err := C.GoString(C.nvmlErrorString(ret))
|
||||
return fmt.Errorf("nvml: %v", err)
|
||||
}
|
||||
|
||||
// SystemDriverVersion returns the the driver version on the system.
|
||||
func SystemDriverVersion() (string, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return "", errLibraryNotLoaded
|
||||
}
|
||||
var driver [szDriver]C.char
|
||||
r := C.nvmlSystemGetDriverVersion(&driver[0], szDriver)
|
||||
return C.GoString(&driver[0]), errorString(r)
|
||||
}
|
||||
|
||||
// DeviceCount returns the number of nvidia devices on the system.
|
||||
func DeviceCount() (uint, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return 0, errLibraryNotLoaded
|
||||
}
|
||||
var n C.uint
|
||||
r := C.nvmlDeviceGetCount(&n)
|
||||
return uint(n), errorString(r)
|
||||
}
|
||||
|
||||
// Device is the handle for the device.
|
||||
// This handle is obtained by calling DeviceHandleByIndex().
|
||||
type Device struct {
|
||||
dev C.nvmlDevice_t
|
||||
}
|
||||
|
||||
// DeviceHandleByIndex returns the device handle for a particular index.
|
||||
// The indices range from 0 to DeviceCount()-1. The order in which NVML
|
||||
// enumerates devices has no guarantees of consistency between reboots.
|
||||
func DeviceHandleByIndex(idx uint) (Device, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return Device{}, errLibraryNotLoaded
|
||||
}
|
||||
var dev C.nvmlDevice_t
|
||||
r := C.nvmlDeviceGetHandleByIndex(C.uint(idx), &dev)
|
||||
return Device{dev}, errorString(r)
|
||||
}
|
||||
|
||||
// MinorNumber returns the minor number for the device.
|
||||
// The minor number for the device is such that the Nvidia device node
|
||||
// file for each GPU will have the form /dev/nvidia[minor number].
|
||||
func (d Device) MinorNumber() (uint, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return 0, errLibraryNotLoaded
|
||||
}
|
||||
var n C.uint
|
||||
r := C.nvmlDeviceGetMinorNumber(d.dev, &n)
|
||||
return uint(n), errorString(r)
|
||||
}
|
||||
|
||||
// UUID returns the globally unique immutable UUID associated with this device.
|
||||
func (d Device) UUID() (string, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return "", errLibraryNotLoaded
|
||||
}
|
||||
var uuid [szUUID]C.char
|
||||
r := C.nvmlDeviceGetUUID(d.dev, &uuid[0], szUUID)
|
||||
return C.GoString(&uuid[0]), errorString(r)
|
||||
}
|
||||
|
||||
// Name returns the product name of the device.
|
||||
func (d Device) Name() (string, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return "", errLibraryNotLoaded
|
||||
}
|
||||
var name [szName]C.char
|
||||
r := C.nvmlDeviceGetName(d.dev, &name[0], szName)
|
||||
return C.GoString(&name[0]), errorString(r)
|
||||
}
|
||||
|
||||
// MemoryInfo returns the total and used memory (in bytes) of the device.
|
||||
func (d Device) MemoryInfo() (uint64, uint64, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return 0, 0, errLibraryNotLoaded
|
||||
}
|
||||
var memory C.nvmlMemory_t
|
||||
r := C.nvmlDeviceGetMemoryInfo(d.dev, &memory)
|
||||
return uint64(memory.total), uint64(memory.used), errorString(r)
|
||||
}
|
||||
|
||||
// UtilizationRates returns the percent of time over the past sample period during which:
|
||||
// utilization.gpu: one or more kernels were executing on the GPU.
|
||||
// utilizatoin.memory: global (device) memory was being read or written.
|
||||
func (d Device) UtilizationRates() (uint, uint, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return 0, 0, errLibraryNotLoaded
|
||||
}
|
||||
var utilization C.nvmlUtilization_t
|
||||
r := C.nvmlDeviceGetUtilizationRates(d.dev, &utilization)
|
||||
return uint(utilization.gpu), uint(utilization.memory), errorString(r)
|
||||
}
|
||||
|
||||
// PowerUsage returns the power usage for this GPU and its associated circuitry
|
||||
// in milliwatts. The reading is accurate to within +/- 5% of current power draw.
|
||||
func (d Device) PowerUsage() (uint, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return 0, errLibraryNotLoaded
|
||||
}
|
||||
var n C.uint
|
||||
r := C.nvmlDeviceGetPowerUsage(d.dev, &n)
|
||||
return uint(n), errorString(r)
|
||||
}
|
||||
|
||||
// AveragePowerUsage returns the power usage for this GPU and its associated circuitry
|
||||
// in milliwatts averaged over the samples collected in the last `since` duration.
|
||||
func (d Device) AveragePowerUsage(since time.Duration) (uint, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return 0, errLibraryNotLoaded
|
||||
}
|
||||
lastTs := C.ulonglong(time.Now().Add(-1*since).UnixNano() / 1000)
|
||||
var n C.uint
|
||||
r := C.nvmlDeviceGetAverageUsage(d.dev, C.NVML_TOTAL_POWER_SAMPLES, lastTs, &n)
|
||||
return uint(n), errorString(r)
|
||||
}
|
||||
|
||||
// AverageGPUUtilization returns the utilization.gpu metric (percent of time
|
||||
// one of more kernels were executing on the GPU) averaged over the samples
|
||||
// collected in the last `since` duration.
|
||||
func (d Device) AverageGPUUtilization(since time.Duration) (uint, error) {
|
||||
if C.nvmlHandle == nil {
|
||||
return 0, errLibraryNotLoaded
|
||||
}
|
||||
lastTs := C.ulonglong(time.Now().Add(-1*since).UnixNano() / 1000)
|
||||
var n C.uint
|
||||
r := C.nvmlDeviceGetAverageUsage(d.dev, C.NVML_GPU_UTILIZATION_SAMPLES, lastTs, &n)
|
||||
return uint(n), errorString(r)
|
||||
}
|
5605
vendor/github.com/mindprince/gonvml/nvml.h
generated
vendored
Normal file
5605
vendor/github.com/mindprince/gonvml/nvml.h
generated
vendored
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user